ArcheAge Chronicles trade, crafting, farming & housing

Last updated 2026-10-20 · We will fill in real numbers after early access

Trade, crafting, and farming are part of the official feature list, but no detailed numbers have been published. This page collects what has been shown and what is still unknown, and links each system to its calculator.

SystemWhat has been shownCalculator
TradeTrade journeys through dangerous areas, fending off raiders, solo or co-opTrade profit calculator
CraftingLearn recipes and craft; crafting drives the economy and character growthCrafting calculator
Farming & housingGardens and production buildings on your housing plotFarming timer

The calculators currently run on sample values that show how they work. We will add real values as they are confirmed in the demo and early access.

Trade

The Steam description highlights trade journeys through dangerous frontier areas, where you fight off raiders after your trade goods together with allies. The developers say trade missions work solo or in co-op and are mainly about moving goods between regions. A September 2026 video showed caravans and trading.

In the original ArcheAge, you crafted trade packs from materials and earned more the farther you carried them. Chronicles may follow a similar flow, but its trade goods and rewards have not been detailed (our estimate). Trade is also left out of the October Steam demo, so real numbers will come after early access starts. The trade profit calculator already compares expected profit by route using sale price, raid risk, and travel time.

Crafting

The developers say that, as in the original, crafting is tightly linked to the in-game economy and drives character growth. The Steam description also mentions learning recipes and trading between players. The housing video showed what appears to be a forge.

In the October Steam demo we checked cooking at a cauldron and the stone workshop (standard, advanced, and superior stone). For example, one dish (생명의 물결, "Wave of Life" in our translation) takes 9 cherries and 125 gold and makes 5 at a time. The crafting calculator breaks recipes down to raw materials with total cost and labor.

Production proficiency (checked in the demo)

Proficiencies come in five gathering types, such as farming, mining, and exploration, plus three processing types. Each rank adds a perk, and ranking up takes a proficiency promotion item. We read these from the Korean client, so the English wording is ours.

RankPerk
1None
2−20% stamina used
3+20% experience from related actions
4+5% yield
5+10% yield

Farming & housing

Housing is confirmed. You claim a housing plot of a given size and place buildings in a dedicated edit mode. The reveal video showed a garden with a scarecrow and pumpkins growing. The developers have also mentioned NPC roommates, interactive furniture, and visiting neighbors' homes in the same housing area. Crop grow times have not been published; the farming timer will switch to real times when they are.

Still unknown

Differences from the original are covered in ArcheAge vs ArcheAge Chronicles.

Sources