ArcheAge Chronicles progression: levels, stats & trait trees

Last updated 2026-10-21 · Based on the official October 15 post and our own checks in the October 20 Steam demo

Progression in Chronicles has three tracks: levels, stats, and weapon traits. You level up mainly through quests and exploration, and every level gives 3 stat points you assign yourself. Trait points are separate from your level: you earn them at Raeven's Coilstones, each sitting near a powerful boss. The developers say they split them this way so that the answer to a hard fight is not always "go level up," and so that exploring and taking on challenges is how you grow.

TrackHow you get itWhat it does
Levels & EXPMostly quests, discoveries, and points of interest; some from defeating monstersEach level grants stat points. EXP needed in the demo: Lv1→2 500, Lv2→3 1,500, Lv3→4 2,000
Stat points3 per level (checked in the demo)Assign them yourself across six primary stats
Trait pointsRaeven's Coilstones near powerful bosses (not tied to level)Stat boosts, new skills, and skill changes in each weapon's trait tree
Nui TearsHidden around the open world; offer them at a Nui statueRaise your Nui's Blessing level and max HP. In the demo, level 1 is +20 max HP and level 2 takes 2 tears
GearTreasure chests, field bosses, Hersander's Tower rewardsField bosses drop gear, including accessories, and crafting materials you cannot get anywhere else

Six primary stats

Every level gives you 3 stat points (checked in the demo). One point always buys one stat no matter how high it already is, so there is nothing to calculate first, and while you place points the character screen shows how your attack power, crit, and other values will change before you lock anything in.

StatEffect (official description)Change per point (demo Lv3 preview)
StrengthPhysical attackPhysical attack +0.9, physical defense ignore +0.1
AgilityCritical hit chance, plus some physical attackCrit chance rating +29, crit damage rating +19, maximize +1.4, physical defense ignore +0.6
ConstitutionMax HP and resistance to critical hitsHP +7.2, maximize resistance +0.7
IntelligenceMagic attackMagic attack +0.8, magic defense ignore +0.1
TalentSupports magic attack and lets you use better equipment without penaltiesAll six elemental attacks, magic defense ignore +0.6, defense +0.8, max equip weight +0.5
EnduranceStamina and defenseDefense +4.2, stamina +6.6

Every value, plus a way to plan your points ahead, is in the stat calculator. Reallocating points you already applied takes a reset item (called "Golog's Crystal Orb" on the demo's tutorial screen). The detailed stats also include attack and defense for six elements: wind, mist, flame, wave, thunder, and steel.

A new character starts at Lv1 with 0 stat points, and each class spreads its base stats differently. A brand-new Warrior (Longsword) in the demo had Strength 29, Agility 16, Constitution 17, Intelligence 10, Talent 11, and Endurance 7, for a total of 90. The Ranger (Longbow), measured at Lv3 after spending its Lv2 points, was high in Agility 30 and Talent 17. Starting values and detailed stats by weapon are in the table on the stat calculator.

Weapon trait trees

Every weapon type has its own trait tree, and you spend trait points in the Traits menu to work along its paths. Even within one class the trees are completely separate; the longsword and greatsword, for example, each have their own paths and unlocks. Most nodes are small stat boosts, while others give the weapon new skills or change how an existing skill works. Because the paths branch, two players using the same weapon can fight in very different ways.

The post's Greatsword example: the damage branch unlocks Armor Break and turns Sunder into Sweeping Slash, which hits twice with a broader arc. The defensive branch adds Pummel Strike, an attack you can use while guarding that grants a shield to absorb damage. Classes and weapons are listed in Weapons & classes.

Exploring is how you grow

Hersander's Tower and the leaderboard

Every zone hides a set of towers to Hersander, the god of gambling. Each tower describes the offering it wants in a riddle; sometimes the answer is just down the road, and sometimes you have to look closely. Satisfy every tower in a zone to receive a unique accessory and unlock the Hereafter Challenge: a random, souped-up version of one of that zone's bosses. Your clear time goes on a leaderboard, so you compete with other players for the fastest kill. As of October 18, 2026, this is the only leaderboard the developers have described.

Dungeons

Dungeons are instanced for you alone or a party of up to four, and quest progress is shared inside. The October Steam demo adds Throne of Hinnon, a high-level dungeon outside the demo's normal progression, so it may be extremely hard at demo levels, and its key is hidden somewhere hard to find. See How to join playtests & the demo for demo details.

How it differs from the original ArcheAge

In the original, you combined three of eleven skill lines. In Chronicles, each class's skills change with its weapon, and trait points are separated from your level and earned through bosses and exploration. The developers say early development followed the traditional route, with stats and traits tied to character level, but they changed it to push players toward new challenges. See ArcheAge vs ArcheAge Chronicles for a structural comparison.

Still unknown

The developers say point costs, tree layouts, and which skills get alternate versions may change based on player feedback during early access. We will update this page and News & patch notes when they do.

Sources