Developer video: no in-game store at early access launch
In a developer video, executive producer Yongjin Ham laid out the game's direction and business model. It is buy-to-play with no in-game store at early access launch; later, extra content, customization, and convenience items are being considered, pay-to-win items will never be sold, and the timing and items will be announced in advance. The four classes in the current build were named Battlerage, Archery, Sorcery, and Defense, and each class has two weapons for now with a third planned. Gliding, underwater exploration, housing, life skills and crafting, and trade are also in development.
Where we cover this
- Platforms, price & monetization
Early access price, business model, store plans, and store listings.
- Weapons & classes
Warrior, Ranger, Mage, Berserker, and all eight weapons revealed so far.
- Korea service FAQ
Korean language support, servers, the demo, and other common questions.